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  • Writer's pictureAngela Anderson

Learning Design: Pull Method and Critical Thinking

The Elearning Heroes Challenge #252 posed a great challenge to make a unique elearning design using check boxes. This elearning design promotes journaling or note taking while gaining learning context from a video or elearning experience.



The student watches the video and notes 3 key points extracted from the video that may be valuable later. The learner waits approximately 10 seconds while pumpkins speckle the screen before entering the knowledge check. On the knowledge check screen the learner is given a set of statements and asked to check if the statements are true. If the learner hovers over the pumpkins, the learner will then be pushed to attempt 2 and not be able to change the choices for attempt 1. The learner clicks the "check answers" button to see the true answers. At this point, the learner can revisit the first screen giving the learning context or advance to the next lesson.

Remediation Opportunity:

This design allows the instructor to focus not only on the correctness of answer choices, but to also review how critically a learner is thinking about a learning object like a video in this example. Through the use of protocols like xAPI, a learning designer can extract the answers given during a first attempt without using notes and second attempt with notes. If the initial data shows the learner is not excelling, the course mentor can review the notes presented by the student. This can be helpful during remediation with a learner. The discussion can be not just about what the learner did not show competency, but also how the learner was coming to their own outcomes.

Reflection and Meta-cognition Opportunity:

The learner can think about what they are learning by entering the key points into the boxes. The learner can pull this information when attempting the questions for the second time. This slows down the learning process and give more opportunity for the learner to reflect and think about how they are coming to know what they know.

Pull Method Opportunity:

This learning design uses the pull method enabling the learner to access the information they found important while taking the knowledge check. The pull method helps to give a certain level of feedback to the learner. The learner is rewarded for noting quality key points if those key points consistently help the learner answer the questions. Eventually, the learner may be able to discern the key points and not need to note them in writing.

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